Unreal Engine 4

Forest environment ‘Emerald’ by foxhead

Anohter stunning UE4 scene from foxhead ! It is called Forest environment ‘Emerald’. By looking at his blog, it seem that it is his first UE4 scene. More info here 🙂

Winter scene ‘White’ by foxhead

I present you Winter Scene ‘White’ made by foxhead on UE forums 😀 Earlier today, I present you the Forest environment ‘Green arc’ by the same author. One thing I can say looking at those pics is that he’s extremely talented for sure ! All info here 🙂

Forest environment ‘Green arc’ by foxhead

Anohter stunning UE4 scene ! It is called Forest environment ‘Green arc’ made by foxhead on UE forums. More pics here 🙂

UE4 links (guide, tut) update 7

I constantly check for new UE4 tuts by Epic and some as been recently released. In my UE4 links (guide, tut) page, 2 new sections as been added, see below in bold. Also few tuts in other sections as been added. I add a description below each section too 🙂

Blueprint Time Attack
– The basics needed to create a simple Time Attack style race completely through Blueprints.

Paper2D game
– Learn how a 2D game can be created from scratch, using Epic template as a guide and explaining each step along the way.

Sampa – São Paulo futurista by Thiago Klafk

A new UE4 scene call Sampa – São Paulo futurista by Thiago Klafk. I’m always amazed to see such beautiful scene made with the Unreal Engine 🙂 Found out more amazing scenes from him at his homepage here 😀

UE4 links (guide, tut) update 6

With the release of UE4.3, Epic released many new tutorials 😀 They’re now all added in my UE4 links (guide, tut) page 🙂

Particles

01 – Particle terminology
02 – Cascade at a glance
03 – Particle level setup new
04 – Creating a sprite emitter
05 – Creating a GPU sprite emitter
06 – Creating a mesh emitter
07 – Creating a beam emitter
08 – Creating a ribbon emitter
09 – Creating an AnimTrail emitter
10 – Starter Content Particle Systems
11 – Particle LODs

Programming

01 – Overview
02 – Project creation
03 – Creating the base pickup class
04 – Creating a Battery in C++
05 – Empowering the character
06 – Creating the Power-up material
07 – Applying a Dynamic Material Instance to our character
08 – Adding to the character’s tick behavior with Blueprints
09 – Communicating from C++ to Blueprints
10 – Extending our battery C++ class with Blueprints
11 – Setting up the battery’s construction script
12 – Overriding C++ functions with Blueprints, part 1
12 – Overriding C++ functions with Blueprints, part 2
13 – Coding what, where, and when to spawn
14 – Ticking the spawn volume
15 – Setting the rules in the GameMode
16 – Game over & class interactions
17 – Coding a canvas HUD
18 – Quick changes to variables

UE4 Matinee Fight Scene

This UE4 Matinee Fight Scene is available for download on the UE4 Marketplace for free to subscribers. Use this Matinee cinematic built on top of the subway reflections environment using characters imported from Epic’s Samaritan demo to hone your cinematic and film making skills using UE4 ! Also, below, UE4 Matinee Fight Scene Redux re-edited by Epic’s Wes Bunn who have done the scene in his free time to show how easy it is to customize movies using the Matinee cinematic system. Damn, it’s impressive !

Dark horse, dead city by Navezof

Found this short but very nicely made UE4 cinematic. It is ‘Dark horse, dead city’ created by Navezof 🙂 Read more at this following thread.