With the release of UE4.3, Epic released many new tutorials 😀 They’re now all added in my UE4 links (guide, tut) page 🙂
Particles
01 – Particle terminology
02 – Cascade at a glance
03 – Particle level setup new
04 – Creating a sprite emitter
05 – Creating a GPU sprite emitter
06 – Creating a mesh emitter
07 – Creating a beam emitter
08 – Creating a ribbon emitter
09 – Creating an AnimTrail emitter
10 – Starter Content Particle Systems
11 – Particle LODs
Programming
01 – Overview
02 – Project creation
03 – Creating the base pickup class
04 – Creating a Battery in C++
05 – Empowering the character
06 – Creating the Power-up material
07 – Applying a Dynamic Material Instance to our character
08 – Adding to the character’s tick behavior with Blueprints
09 – Communicating from C++ to Blueprints
10 – Extending our battery C++ class with Blueprints
11 – Setting up the battery’s construction script
12 – Overriding C++ functions with Blueprints, part 1
12 – Overriding C++ functions with Blueprints, part 2
13 – Coding what, where, and when to spawn
14 – Ticking the spawn volume
15 – Setting the rules in the GameMode
16 – Game over & class interactions
17 – Coding a canvas HUD
18 – Quick changes to variables