Author: Stevelois

Unreal and Unreal Tournament are my all time top PC games. My website is dedicated to all HQ stuff related to the Unreal / UT world.

Day One teaser Gamescom 2012

I like the visuals, sounds, music and gameplay of this upcoming game 😀

Day One: Garry’s incident:

Friday September 13th 2013, Garry a good husband and father that had a life and a future. You play as Garry a bush pilot that will end up in a nightmare, loss of his family, a crash in an ancient amazon wilderness, your strength lies in the hope of surviving the day.

A survival type of FPS where reflexes and reflection are useful. You will have to survive in the jungle without pity, find food, build your own weapons and discover an ancient lost civilization with mysterious technology left behind many centuries ago by aliens. A game where the player is the master of his own gaming experience and feeds off the pleasure of improving it.

Find out more at the official game page.

DM-Mariane, post # 2, beta available

This post is concerning the availability of my DM-Mariane level 😀

You can find all the info at my official page. For feedback, please post your comments at my dev thread on Unreal Old Friends forums 🙂

THX for your time and commenting at my UOF thread 😉

Unreal Old Friends is now on Facebook

Unreal Old Friends have now their own Facebook page since today 😀

The purpose of this new page is to post basic, general inform that will redirect FB users to look on UOF website for more in deep information. It is rather ‘plain’ at the moment but will contain interesting stuff as the page evolve. So go visit the page and most importantly, click on “like” to add the page in your favorite 😉

Unmechanical now available on Steam

Unmechanical is an award-winning 2.5D side-scroller which combines tricky puzzle solving, alluring exploration, and an engrossing atmosphere. The game had humble beginnings as a student project and since then both game and team has grown. Unmechanical focuses on accessible controls that makes it easy to pick up and play, and challenges you with a wide range of challenging puzzles.

On a bright and sunny day you’re spirited away by a network of coiled pipes into a mysterious underworld. You find yourself in a strange environment that pulsates from mechanic and organic machinery alike, and your journey to freedom begins. Flying freely through the odd and fantastic surroundings, a powerful tractor beam lets you pick up objects and interact with the world.

Your quest for freedom requires you to solve a great variety of puzzling challenges, and while it’s easy to pick up and play, later challenges may prove very difficult indeed. On your adventure you might also begin to understand what it all means–The underworld may be more than it seems, the fateful descent more than just chance, and you might not be entirely alone after all…

Find out more at the official website. The game can be bough on : Steam, GOG, GamersGate, Onlive

Enjoy the official trailer 😀

DM-Mariane, post # 1

This post is concerning my next level 😀

Story : Mariane is the name of a famous tough Necris female, a well known fighter who as won all of the fights in this desolated place… well at least, not the last one, it can’t goes like that forever… The place was call Mariane after her death in the honor of this great fighter.

Since it’s more convenient to show the dev and gather comments on a forum rather then my blog, I’ve made a dev thread on UOF that I intent to update once in a while.

This is what the level is all about :

– I’ll use simple meshing for the deco. I mean nice to look at but not to much meshes witch result in heavy polycount. Few houses, towers and simple architectures with arches here & there.
– I’ll use some of the Necris assets only. The one I found to be the nicer for my taste (I don’t like much of them but I found some to look awesome lol).
– I’ll use meshes that have the Turkish look & will apply a clean material so it contrast more with the dark rock material. Only the Belt area will use some damaged / burned material. I’ll use clean BSP floor too.
– I’ll use many blue trims, floor tiles to add more contrast to the scene which I really love.
– No saturation & a nice color mix of yellow to red for the surrounding with a blue tint for the shadows.
– No ugly tentacles nor green stuff nor green fog. Classic look all the way instead (orange – blue). The lower part of the fog is orange while the higher part is blue.
– For a change, I’ll go for a lava theme, something new for me 🙂

I don’t have any planned release date yet. At least I can say I started this level right after DM-Mégane was released and I work on it in my spare time.

THX for following and commenting my UOF thread 😉

Horn, a upcoming game for mobile gaming

I like the visuals, sounds, music and gameplay of this upcoming game for mobile devices 😀

Smashing-looking action-combat game from the developer of Dark Meadows (Phosphor Games) and published by Zynga for iOS and Android.

Follow the game on the Facebook page.

Osman Tsjardiwal UDK Russian abandoned buildings project

Another UDK project by a very talented environment artist, Osman Tsjardiwal 😀 It look so realistic and the mood of this map is really great 🙂 From him :

This small environment is based on Russian abandoned buildings. I’ve tried to build a scene with specs that would be common in a real working environment and kept things optimized. The main focus on this piece was the lighting. The video below is a work-in-progress but it’s close to completion.

Osman Tsjardiwal website.