One of my Unreal Tournament 1999 favorite is DM-Grinder. I converted the original map few times to found the right UT4 scale. The actual scale is 3 times the original!
Alpha 1 is available to those who have access to my maps. This video is my private Alpha 2.
So in this version, it’s the original UT99 geometry and lighting. I did made very minor BSP changes. Still, BSP wise, the map remain 98% original. I did few weapon changes and ammo distribution. I didn’t waste time putting materials on the surfaces and leave the default engine checkerboard material because I don’t know if I’ll keep in BSP state or replace the BSP with Oblevia assets or simply mesh it out like I do habitually with current static meshes.
You can share your feedback here, THX in advance 🙂
Nice, I tried the Alpha2 version, it feels like the old UT99 map, and its not even finished yet!
I wonder how the end result will be 🙂
Thanks for another map!
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Thx Mic 🙂
Well, it’s far for finished, I didn’t even started it LOL 😛
This is a shell only. I have no idea for now how it will end up, BSP or meshed.
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The map has tonnes of potential!
Looking forward to what your going to do with it 🙂
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Thx bud,
Potential, it have indeed, it depend if I leave it in BSP or replace everything with static meshes.
No pressure lol 😀
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I set this up on server for play testing today. Unfortunatly I wont get to participate at this time, but look forward to playing it and the Engine room part B when available.
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Good 🙂
I finished “DM-Engine Room, Sector B” indeed but still won’t share it until all of you have comments on DM-AvA and DM-Smart Shop.
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