I’m very happy to share the final version of DM-Fondation 😀
Final changes, in no particular order :
- Switched Shock Rifle and Rocket Launcher and their ammos. By design, the player standing on the Belt platform can be kill from the opposite of the map by a hitscan weapon. Only with those changes made, the gameplay is better, to my surprise 😮
- Decreased the lift time near the Belt. From 0.7 to 0.65 so players can jump a bit higher without hitting their head on the ceiling blocking volume.
- Adjusted few static meshes collisions here and there.
- Adjusted blue and green light materials colors.
- Corrected the English story.
A big THX to Achernar, ÐutchSmºke, Mac Apex, Mic and Wulfgar63 for their RC1 feedback 🙂
Hey Steve I have to say I love the layout, very well put together. Game play is superb.
Love playing duel matches, but that’s just me. But I can tell a more populated map will still excel in fun department. Meshing is unique and very pleasing to behold.
Many thanks for sharing this baby =)
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Hey bud 🙂
THX for stopping by, and hoping you’ll get many many many many frags on this one for a long time 😀
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Im seeing a sort of scifi-modern pagoda in dat tower in the background? Coool dude
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Hé hé 😀
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