DM-Coda, final release!

The final version of DM-Coda is here 😀

This is what as been done for the final version :

  • Added more decals. Also, they are visible only in High and Epic mode.
  • Added Redeemer. Grab it by doing a WallJump or WallRun. It add lot’s of fun!
  • Added rocks above the roof windows in the Invisibility sector.
  • Changed ingame preview pic.
  • Changed music track.
  • Manually set culling on a huge amount of static meshes all across the map to obtain more performances by reducing draw calls. That was a very, very long process since the map have 5 410 static meshes.
  • Map size dropped from 601 MB to 250 MB!!! Imagine, a 351 MB reduction 😮 I obtained that magic size by adjusting all textures LOD Bias. The map use roughly 400 textures! After many tweaking, they’re mostly appear in 1024 x 1024 quality ingame instead of 2K / 4K with a very minor visual quality loss. THX to MoxNix suggestion, I wasn’t aware of that setting and it made a drastic difference for map size while maintaining a excellent visual quality if set right 😀
  • Remeshed the Rocket Launcher windows. I wasn’t 100% satisfied from R1.
  • Performed a full lighting build, production level quality.
  • Tweak post process volume to get nice occlusion from far rocks and subtle grain effect all across the map.

3 comments

    1. THX
      I have à noob question.
      On UTCC, it doesn’t show the map is available on any server. Its supposed to de showed in the server / hub list no?

      Like

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