DM-Aly remake

So, since I’ve release CTF-Infiltrate, for the second time, I decided to remake one of my own UT3 map, which is DM-Aly Second Edition 😀

Therefore, since DM-Delta and CTF-Infiltrate didn’t receive enough comments / feedback for my taste, don’t expect this new map to be release anytime soon. This is more about to show the dev of the map.

– Made the terrain, started to add BSP and mesh the Stinger area lower part. Note that there is now a small tunnel instead of a hole in the stone wall. Added rocks too to start define the play area.
– Assign by creating and choosing the right materials at the beginning.
– The round plate on the terrain is where the belt is located.

– Continue adding BSP / meshes to the Stinger area and add the JumpPad too.

– Continue adding meshes to the Stinger upper area. Added more rocks and made the master rock material.
– Imported custom tree, grass and made the various materials. Added more rocks. I’ve made lot’s of material changes at that part of the dev process.

– Mesh the Link Gun area. I was greatly inspired by TitanPass and Underland when I’ve made that part of the map.
– Added more rocks and remade the master rock material.
– Add blocking volume as soon as I feel the area is rather finished (for walls mostly). That method goes as long as I meshing the map. I never wait to the end before starting to add the blocking volumes.

– Mesh the Flak area.
– Create the landscape material and shaped the landscape.
– Added PostProcess / reflection boxes / reflection spheres and basic lighting.

– Lot’s of time as been put looking at the up-right of the map. Also, the right part of the image feature the Grenade Launcher and the Lighting gun 🙂
– To many things as been made everywhere just to write them all!
– Re-remade the master rock material.

The last pic as been took in last week of September.

I plan to add plants (more tress, bushes, grass, vines, etc) and leaf particle like in the original along the way 🙂

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