Videos

Nissan Skyline R33 GTR walkaround by Piotr Koczan

Piotr Koczan second video of his Nissan Skyline R33 GTR. This time, it’s a live video 😀 Sooooooooooo nice! You can comments in his Epic thread 🙂

X-Men, Cerebro by Cameron Mitchell

X-Men, Cerebro is Cameron Mitchell second UE4 awesome project 😀 Cameron description : This is my re-creation of the Cerebro environment from the X-Men film series. I worked on this on and off over the past couple months in between other uni work. I did all the modeling in Maya, then textured it in Photoshop. It was lit and rendered with Unreal Engine 4.

Breaking bad, the superlab by Cameron Mitchell

Breaking bad, the superlab is all made from scratch by Cameron Mitchell and his first UE4 amazing project 😀 Cameron description : A re-creation of the superlab from the TV series Breaking Bad. This was a personal summer project for addition to my creative portfolio. This environment was rendered using Unreal Engine 4. As one of my all-time favorite shows, my tribute to Breaking Bad had to have this super cool track from The Peddlers.

RealtimeViz for university class by FER students

FER students had to make a project for Virtual Environments class at Faculty of Electrical Engineering and Computing, University of Zagreb, Croatia. Type of project and used technologies were completely up to them, it just had to be related to 3D graphics. They chose one classroom and set out to recreate it as realistically as they could in UE4 🙂

RealtimeViz / The room by Cre4rt Studio

The room is another amazing realtime visualization project made by Cre4rt Studio 😀 Even better, it work with a touch screen monitor! Epic thread here 🙂

Environment project by NAD Marshall Team

Environment project is made by NAD University Marshall Team, a small team of 4 students (Francois Grégoire, Jessica Simard, Laurier L. Lajoie and Louis-Michel Lebeau). Brief, they had to choose a comic book and recreate a 3D scene inspired by one of the panels. They also had a 30 object limit with which to construct the entire environment with. Anything modular, such as houses, were exempt from the count. This was to force them to think about the reusability of their assets. The scene also had to be fully playable, so that the teacher could walk around in their scene for corrections. This is a four person team project which spanned the entirety of their semester. Enjoy the video 🙂

Speed Level Design – Floating city by dogsofknowledge

I present you this accelerated UE4 Floating city scene made by dogsofknowledge 😀 The end result look truly awesome!

Sherlock Holmes’ 221B Baker street by Elliott Lambert

Sherlock Holmes’ 221B Baker street is Elliott Lambert last project 😀 I must say that the level of detail is astonishing!