Simply put, Unreal Engine 3 just amaze me ! Dunno how it can be better even if Epic mentioned that UE4 will be showcase shortly (this March if I remember correctly). The list of integrated features is just, well, see by yourself lol 😀
Last year at the Game Developers Conference, Epic unveiled the jaw-dropping Samaritan demo, a look at the next generation of video games graphics. Created in a dark, futuristic setting, Blade Runner style. Therefore, the demo required 3 NVidia GeForce GTX 580s !!! This time, the demo is running on a single next generation NVidia graphics card 😀 Talk about power !
Read the full article here 🙂 And enjoy the new updated demo !
Love like a cool game, really like the audio track in this trailer 😀 The info :
Bacoom is a 3D cube puzzle game, built with UDK for iPad. As we like to set ourselves little challenges, we thought to make the whole thing just in kismet! no coding, nada, non, nix…
Love the style of this new game ! 😀 And now the info :
The Sminis are now officially escaping!
Through a freak accident, an evil scientist’s littlest robot minions have been given free will and are now seeking freedom one Smini at a time. Help the Sminis navigate the evil scientist’s facilities without letting too many of them get crushed, sliced, destroyed by one of the evil scientist’s guardian robots or any of the obstacles standing in your way. Sminis is a timing and skill based game that pits you and your reflexes against carefully crafted levels full of obstacles and potential Smini destruction. Stylistic 3D environments using the Unreal Engine make each level a visual treat and allow for added depth and required strategy for each of Sminis levels. Get as many Sminis as you can to the exit on each stage to move forward and get the Sminis one step closer to freedom!
After a long period of inactivity, I decided I just had to finish the map, and here it is, the first BETA! This is not just a simple conversion of WAR to CTF, but it features a lot more: Added routes from base to base, new elements, changed layouts and building structures! I tried my best to get the botpathing working properly, and I’m aware of the bug that some bots get stuck on the tunnel stairs. I have to fix that (I think I know how)…