WedgeBob have compiled some textures / materials for use with Unreal Technology 3 (either UDK or UT3), from the classic shooter, Quake. He compiled these through various tools, such as GIMP, TexMex, and Paint, etc. Although these may not exactly have the same graphics quality as the Tenebrae port, it is, however, about as close to the original as you can get.
Author: Stevelois
VCTF-IceBridges by Ice.T as been added in the non finals
Forerunner asset pack released !
Mappers that want to make maps based on Halo series textures, be happy 😀
This pack comes with 27 fully-custom recreated Forerunner materials from Halo: CE, 2 & 3. Most of the pack is at full 1024×1024 quality, with a few exceptions. These materials are all open to editing, so if you think you can do a better job with creating the effect you’re looking for, then you’re free to do it. The current pack settings are what the author consider to be the best all-around use.
You can grab the pack here on Epic. As always, leave a comment to show your appreciation 😉
VCTF-IceBases by Ice.T as been added in the non finals
CTF-Bloxeh 2010 by Coreper as been added in the finals
WAR-Traverse by de.yrc.s as been added in the finals
CTF-Three monsters ripped by HardPCM as been added in the non finals
VCTF-Infinity by »TheHitMan« as been added in the non finals
Take note that even if published on a public forum, the dwn link isn’t available for download. It’s rather for private beta testing. It’s a Halo remake 🙂
UPDATE
The original thread as been deleted. This update link will lead you to the new thread. The map isn’t a close beta anymore, it’s now public.