There is now 2 versions of the level. DM-Akar with little modifications and DM-Akar CE (Competitive Edition) which as more modifications. So this is what as been made for both levels.
Regular version :
- Switched Bio Rifle and Link Gun.
- Removed the Enforcer and replace it with the UDamage.
- Added 1 x 25 health near the second Rocket Launcher.
- Added 1 x 25 health near the Link Gun.
- Added few barrels between the new Bio location and the central lift, to break some LOS.
- Added few barrels near Sniper Rifle again to breake the LOS coming from the stairs and the UDamage entrance.
- Made a “ramp” near the Singer to get quickly on the Link Gun floor. Players can use it as a shortcut. Added some lights to that new ramp to clearly see the player.
- Made some ammo adjustments to reflect the new weapon base configuration.
- Open up the space above the central main lift so there is more freedom while lift jumping.
- Rebuild lighting (production quality).
- Remade preview screen.
Competitive Edition :
- Switched Rocket Launcher & Shock Rifle.
- Removed Lighting Gun, move the central Link Gun there.
- Moved the Bio Rifle where the central Link Gun was.
- Added another Link Gun where the previous Bio Rifle was. So the level as now 2 Link Guns. It sound weird but playing the map, it feels good.
- Removed the Enforcer and replace it with the UDamage.
- Added 1 x 25 health near the second Link Gun.
- Added 1 x 25 health near the Shock Rifle.
- Moved the 3 vials under the Sniper Rifle closer to the second lift exit.
- Moved the 3 vials near the water drain in a corner of the Shock Rifle floor in R1. In this version, I move them a tad farther the concrete column.
- Add few barrels between the new Bio location and the central lift, to break some LOS.
- Add few barrels near Sniper Rifle again to breake the LOS coming from the stairs and the UDamage entrance.
- In R1, you could climb the concrete pillars and barrels near the Singer to get quickly on the Link Gun floor. In this version, I’ve made a ramp because I didn’t like the previous mesh work. Now, it’s obviously a ramp. It’s a little less wide than before and it is intended. Players can use it as a shortcut. Added some lights to that new ramp to clearly see the player.
- Made some ammo adjustments to reflect the new weapon base configuration.
- Open up the space above the central lift so there is more freedom while lift jumping.
- Rebuild lighting (production quality).
- Remade preview screen.
Grab both levels on their page, enjoy the modifications and let me know what you think 🙂
man i wish i had a pc!
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Great levels there Steve, I play them as duel maps and it fun. The addition of the UDamage makes for more competitive matches.
Thanks again for sharing your hard work with the community.
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