DM-Akar and DM-Akar CE available!

There is now 2 versions of the level. DM-Akar with little modifications and DM-Akar CE (Competitive Edition) which as more modifications. So this is what as been made for both levels.

Regular version :

  • Switched Bio Rifle and Link Gun.
  • Removed the Enforcer and replace it with the UDamage.
  • Added 1 x 25 health near the second Rocket Launcher.
  • Added 1 x 25 health near the Link Gun.
  • Added few barrels between the new Bio location and the central lift, to break some LOS.
  • Added few barrels near Sniper Rifle again to breake the LOS coming from the stairs and the UDamage entrance.
  • Made a “ramp” near the Singer to get quickly on the Link Gun floor. Players can use it as a shortcut. Added some lights to that new ramp to clearly see the player.
  • Made some ammo adjustments to reflect the new weapon base configuration.
  • Open up the space above the central main lift so there is more freedom while lift jumping.
  • Rebuild lighting (production quality).
  • Remade preview screen.

Competitive Edition :

  • Switched Rocket Launcher & Shock Rifle.
  • Removed Lighting Gun, move the central Link Gun there.
  • Moved the Bio Rifle where the central Link Gun was.
  • Added another Link Gun where the previous Bio Rifle was. So the level as now 2 Link Guns. It sound weird but playing the map, it feels good.
  • Removed the Enforcer and replace it with the UDamage.
  • Added 1 x 25 health near the second Link Gun.
  • Added 1 x 25 health near the Shock Rifle.
  • Moved the 3 vials under the Sniper Rifle closer to the second lift exit.
  • Moved the 3 vials near the water drain in a corner of the Shock Rifle floor in R1. In this version,  I move them a tad farther the concrete column.
  • Add few barrels between the new Bio location and the central lift, to break some LOS.
  • Add few barrels near Sniper Rifle again to breake the LOS coming from the stairs and the UDamage entrance.
  • In R1, you could climb the concrete pillars and barrels near the Singer to get quickly on the Link Gun floor. In this version, I’ve made a ramp because I didn’t like the previous mesh work. Now, it’s obviously a ramp. It’s a little less wide than before and it is intended. Players can use it as a shortcut. Added some lights to that new ramp to clearly see the player.
  • Made some ammo adjustments to reflect the new weapon base configuration.
  • Open up the space above the central lift so there is more freedom while lift jumping.
  • Rebuild lighting (production quality).
  • Remade preview screen.

Grab both levels on their page, enjoy the modifications and let me know what you think 🙂

2 comments

  1. Great levels there Steve, I play them as duel maps and it fun. The addition of the UDamage makes for more competitive matches.

    Thanks again for sharing your hard work with the community.

    Liked by 2 people

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