The final version of DM-Coda is here 😀
This is what as been done for the final version :
- Added more decals. Also, they are visible only in High and Epic mode.
- Added Redeemer. Grab it by doing a WallJump or WallRun. It add lot’s of fun!
- Added rocks above the roof windows in the Invisibility sector.
- Changed ingame preview pic.
- Changed music track.
- Manually set culling on a huge amount of static meshes all across the map to obtain more performances by reducing draw calls. That was a very, very long process since the map have 5 410 static meshes.
- Map size dropped from 601 MB to 250 MB!!! Imagine, a 351 MB reduction 😮 I obtained that magic size by adjusting all textures LOD Bias. The map use roughly 400 textures! After many tweaking, they’re mostly appear in 1024 x 1024 quality ingame instead of 2K / 4K with a very minor visual quality loss. THX to MoxNix suggestion, I wasn’t aware of that setting and it made a drastic difference for map size while maintaining a excellent visual quality if set right 😀
- Remeshed the Rocket Launcher windows. I wasn’t 100% satisfied from R1.
- Performed a full lighting build, production level quality.
- Tweak post process volume to get nice occlusion from far rocks and subtle grain effect all across the map.
It’s up on Unreal Carnage Chicago now.
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THX
I have à noob question.
On UTCC, it doesn’t show the map is available on any server. Its supposed to de showed in the server / hub list no?
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Only if the server admin logs into UTCC and sets it for each map.
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