How to create self-shadowing materials (UE3/UDK) tutorial by mAlkAv!An

As always, a clever and well explained tutorial 😀

From him : An easy approach on implementing self shadowing for UE3 to increase the quality of normal and bump offset/parallax mapped materials even further. It does require a heightmap and is useful for bumpy surfaces like bricks and cobblestones. :p

How to create self-shadowing materials (UE3/UDK)

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