As always, a clever and well explained tutorial 😀
From him : An easy approach on implementing self shadowing for UE3 to increase the quality of normal and bump offset/parallax mapped materials even further. It does require a heightmap and is useful for bumpy surfaces like bricks and cobblestones. :p
Thanks for sharing mate.
I did answer your question on my blog btw 🙂
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My pleasure m8 🙂
THX & I’ll check it out asap 😀
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