I’ve saw this fabulous project by Jason Wesner 😀 Simply put, he decided to do an anime / Japanese inspired school building. He kind of just mashing references plus his own ideas to make the scene. You can leave your comments at his Epic thread 😉 Good watching 🙂
Unreal Engine 4
Experimenting… by Joe Plant
Experimenting… is simply put; Joe Plant UE4 experimentations. Still, his experimentations are blowing me away lol 😀
When I saw this video the first time on youtube, I was speechless! Sadly, I wanted to watch the video in 1080p but it was unplayable, it stoped every ±2 seconds for few seconds 😦 Then, I kindly ask Joe if he wouldn’t mind to share the original video file so I can download it and watch it in full rez. He kindly re-upload the vid on Youtube and Vimeo. The Vimeo version look better in full 1080p and there’s a download link on Vimeo underneath the vid if you want to download it 😉 Good watching 🙂
Nightly rain by Roy Biesheuvel
Nightly Rain is an architectural visualization he did for his university’s specialization assignment using UE4. Fantastic work I must say 😀 I love the water splash effect in particular 🙂 Good watching!
Industrial loft by Zigzauer
And another HQ architectural visualization project call Industrial loft by Zigzauer 😀
Showroom by Mateusz Klepadło
After presenting you ‘Crematory in Berlin‘ followed by ‘Winter bedroom‘, I present you the last project from Mateusz Klepadło, ‘Showroom‘ 😀 Again, it’s a short but very nicely made project 🙂
Overgrown hall environment by Svend Kruse Rønslund
An environment that he made in UE4. He used Substance Designer/Painter for some of the materials and all foliage was made in SpeedTree. Visit the Epic thread for comments 🙂
Winter bedroom by Mateusz Klepadło
After presenting you ‘Crematory in Berlin‘ by Mateusz Klepadło his first learning project, I present you ‘Winter bedroom‘, his second made scene 😀 It’s a short but very nicely made project 🙂
Dino valley by Clomaka
I present you this amazing image which as not been made in Photoshop or by another application of this kind. In fact, as Clomaka say : The shot is roughly 90% straight out of Unreal .
In practice, a very small amount of assets as been use. And I must say, it is very surprising ! You can read how it was done and comments on Clomaka thread here 🙂 Note that the featured image have a 2500 x 1490 rez.
