Another clever and well explained tutorial 🙂
mAlkAv!An website How to create texture atlases (tileable)
This is the result when you look at the terrain, which I found stunning 😀

Another clever and well explained tutorial 🙂
mAlkAv!An website How to create texture atlases (tileable)
This is the result when you look at the terrain, which I found stunning 😀

Vertex painting can’t be done in UT3 and apply only to UDK, shame. You can post your comments on Epic. Enjoy 🙂
As always, a clever and well explained tutorial 😀
From him : An easy approach on implementing self shadowing for UE3 to increase the quality of normal and bump offset/parallax mapped materials even further. It does require a heightmap and is useful for bumpy surfaces like bricks and cobblestones. :p
Very clever and well explained tutorial 😀
From him : It describes a method to get rid of repetitive patterns of tileable textures like on terrains/landscapes. As usually, UT3 receives a special treatment :p
Very well made & clearly explained 😀
(How-to) use Oren-Nayar Lighting for UE3 materials
(How-to) use Blinn specular for UE3 materials
My bud Achernar just made this tut which is Creating background using Spacescape. You can access the tut on UOF 😀
Lord_PorkSword made a new tutorial that show how to setup your map to be playable in DOM, DDOM game types. You can access the tut on UOF 🙂