Well, to answer my own question lol, I’m recreating UT99 DM-Fractal, which will be part 4 of my Journey to Oblevia project.
This may seem obvious, but in this level, when the player activates one of the 4 buttons located on the floor, the floor under the belt opens, acting like a hatch, causing the player to reappear at the top of the level if he fall in this hatch. At first glance, the mechanism seems easy to recreate except that it requires Blueprint knowledge, knowledge which I do not have. Luckily, I received valuable help from another level designer who was able to show me how to do it and as a result, I succeeded! Huge THX to Nick Burns 😀
Another aspect of the level that I didn’t know how to reproduce is the real-time capturing of the fights which is projected under the floor of the belt hatch. I managed to recreate this mechanism too using online tutorials 🙂
For this level, I’m reusing DM-Fondation and DM-FonDuality assets. The lighting setup will be very different from both previous levels. I will create a page for it when I’ll have something cool to show.