All the levels are designed using the Low Poly demo pack below. A Low Poly (LP) pack is a first for me, as no LP pack has interested me until now! This pack is truly fantastic, very well made, and offers different colors, which will allow me to create several levels that I’ve named Project A, B, C, etc. 😀
All levels are grouped on this page. Each one has its own layout, its own visual and sound characteristics.
LP promo video :
Level / DM-LPE (Low Poly, Project E), yellow color
Version / 1.0
Checksum / f25818b3b0b8e04414ed8f7dfc21ea40
Layout / My take on the classic Q3DM17 from Quake 3 aka ‘DM-The Longest Yard’ for 4 to 6 players.
Level / DM-LPD (Low Poly, Project D), green color
Version / 1.0
Checksum / ec61ac3b8022705d4649339f75695a79
Layout / Simple FFA for 2 to 4 players.
Level / DM-LPC (Low Poly, Project C), grey color
Version / 1.0
Checksum / 8093fffbc05c0c31a3d0f4819a0d300c
Layout / Inspired by ‘CTF-Facing World’. Lots of vertical action! For 4 to 6 players.
Level / DM-LPB (Low Poly, Project B), white color
Version / 1.0
Checksum / b2b0e683817c7d8edb7e40a2fd9ba4f9
Layout / Base on UT99 ‘DM-1on1-August Moon’. For 2 to 4 players.
Level / DM-LPA (Low Poly, Project A), black color
Version / 1.0
Checksum / 6f84ae9630b7959ab3116c89b7fb5f44
Layout / Inspired by UT99 ‘DM-Stalwart’. For 2 to 4 players.
Hey Steve that DM-LPA level looks amazing. Great work!
The sky is the limit.
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LPA
Looks Great,Steve!
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LPA
Love it.
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DM-LPA
Good to see your still churning out some great looking maps Stevie!
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Toujours aussi sympa !! Minimaliste de prime abord sur le design mais pleins de petits détails ici et là comme toujours , une très belle map !!
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LPA looks fantastic! The black and orange reminds me of Half-Life 🙂
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Love it like always. LPA is so detailed for a low poly. Great job Steve!
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LPC
Cool! it reminds me somehow of the UT level on the show Secret Level
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DM-LPC
Looks really great ,Steve…👌🏻
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LPC
Looking great love low polly.
I had good time recreating CTF Facing Worlds in UE5.
And forgone destruction is great track for level !
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LPC
Hey Steve, really loving the nebular background. The dark colour scheme really fits. Thanks for sharing =)
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LPA
You took my 2 favorite colors and built a map around it! I know you were not particularly happy with lp maps but you really made these fun and I think they turned out beautiful and so much fun to play. But that is pretty much the expectation when you create anything! Thanks
LPC
I really love this map! It is unique! The layout is amazing, the lifts are incredible the way you have them functioning and the jump pads add so many great ways to move around the map. Placements of items is perfect! You really nailed this map! It is a masterpiece imo. Glad you released it!!
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These look great for Low Poly levels. LPA is, to me, the least interesting gameplay-wise. There’s not much z-axis and the layout is pretty basic rooms.
LPB is a great layout, however. It’s bigger and I had a lot more fun with this one.
But my favorite of these 3 is LPC. It’s an open air layout with lots of z-axis and jumps. It’s tricky to get used to for me, but I love playing it.
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Even though these maps have been created using low-poly assets, they all have an amazing amount of detail that we have come to expect in Steve’s maps. Plus, great gameplay enhances the already incredible visual experience.
LPA – Absolutely stunning and incredibly detailed, this map has a slick color scheme and lots of eye candy. Visually my favorite of the three, the orange highlights work extremely well with the black palette, and the details and the hum of the high voltage elements and the tease of the Hi-Tech Laboratory make for a great backdrop against the lively action promised on this level. With movement basically restricted to a horizontal plane, the relatively low ceilings make weapon choice much more important, especially for flak monkeys like myself, as there is less arc available for long grenade throws. Rockets and hitscan weapons will likely be the better option here for those long distance kills. Armor and health are well spread out, as well as ammo packs. Although recommended for two players, we have had some fast and fun games with up to five. 🙂
LPB – A tight little map with fast-paced action and good opportunities for vertical interplay. Another beautiful use of the low-poly pack, this time in a “clean room” laboratory setting. The multitude of steps combined with the white color scheme evokes a high-tech M.C. Escher drawing. The key to winning here is the armor vest, as whoever dominates its spawn point will control the most powerful defensive item on the map. The tighter nature of this level makes for good ricocheting splash damage. Plays FFA DM well with a maximum of three players.
LPC – Set against the backdrop of a remarkable nebula, this large map is the most “architectural” of the three, and has become my favorite of the LP maps to play. It pays homage to the Facing Worlds map with its long narrow layout and towers with platforms on the ends, but is also quite unique in its own right. Peering through the vast floor windows on the central promenade reinforces the consequences of falling off the map, for which there is ample opportunity with the lack of railings at various locations. There is so much to discover on this level that I sometimes forget about the damage amplifier and berserk floating above. The flak and rocket rooms seem to provide good protection from redeemer blasts. The jump to the shield belt also offers a quick getaway if the action at the RL becomes too intense. I like to follow players up to the redeemer platform to try and knock them off. Just be sure to grab the jump boots to help survive the fall in case things go poorly that far up. There is enough health when playing with smaller numbers, but be sure to seek out the health keg when with a larger group. Plays well with a minimum of three players.
The creator of these low-poly assets has made a great baseline pack, but it is Steve who breathes life into them with his creativity and hard work. Here he has realized a trio of maps that provide for a great range of gameplay options, as well as looking amazing as is the norm with his efforts. My highest recommendations for all three!
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still creating bangers ❤
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LPD, Very polished Steve. looks great.
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LPE Looks good dude!
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LPE
Wow truly Amazing level! Love the back ground with nebula, planets and space travel.
Thx for sharing =)
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LPE
nice, Q3A vibes 🙂
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Loving these low poly maps you’re making
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Nice maps, I stood out LPC and LPD
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Beautiful work mate. We’ve been playing a lot of these maps recently. Keep up the good work 😉
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Continuing his work of turning low-poly assets into spectacular levels, Steve has given us two more maps that showcase his talent and vision.
LPD – This map with its color scheme puts me in mind of a printed circuit board, its green backplane with gold traces and components. Although it may seem small at first, it is deceptively large with its vertical travel opportunities. Shields are plentiful and health is in good supply, but players should covet the vials as they are few and much-needed. I long for the minigun whenever there is a Berserk available, but fortunately there is the pulse gun close by with which to effectively employ it. Players would be wise to look up to the top of the tall walls above the lowest level jump pads, as they may be met unkindly by the fire of another player waiting for them as they jump. As I travel along the traces of the PCB, this Program is ready to enter the Game Grid! A fun, fast map that plays quite well with 2-4 players, this is another gorgeous map from Steve.
LPE – Although the guts of this level are from low-poly assets, they are well complemented by stunning displays of a stellar background. The gold elements of the map dazzle against the backdrop of the planetary rings, and the solar winds carrying starbursts directly through the map during gameplay are yet another amazing effect that adds to the otherworldliness of this latest offering from Steve. An expansion of the original Quake 3 map, Project E extends the playing field both vertically and horizontally compared to its inspiration. As in the original, high-speed jump pads are the norm for horizontal travel between the floating platforms. For a relatively large level, it plays a bit smaller than one might expect due to this, and players will need to have extra awareness while simultaneously jumping and shooting slower weapons like the rocket launcher and redeemer, lest the player arrive at their destination sooner than their shot! The small central platform that spawns the Damage amplifier is an excellent vantage point from which to lord over the entire map with hitscan weapons, but I enjoy using the central jump pad on the lowest level to knock those who try this off with a heavy weapon. So be ready for this attack by being sure you have the jump boots in your inventory to absorb that fall! There are as many guardrails as there aren’t, so players must take care as they veer close to the edge during intense combat. Health aplenty abounds here, and it is definitely needed in this fast-paced environment. The Keg and Shield Belt provide welcome protection from the Damage and Redeemer. When things are getting a little too crazy, I find that a quick trip to either of the farthest platforms to stock up on health and a shield is just the ticket to getting back into the fray. So much fun with 3 to 5 people (or more), this map provides players with non-stop action and a feast for the eyes.
With each new map release, the legend grows. Breathtaking visuals and brilliant gameplay combine to make the best quality of maps, and hopefully Steve continues providing this incredible content for a long time to come!
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