P5, DM-Grinder

Players / 4 – 6
Released / 24-10-2025
Version / 1.0
Download / On demand only, read further below how to get the file
Checksum / 1ca74bb47678feb4ee819c945b50c390

Story / Histoire

Journey to Oblevia, part 5. A former Liandri smelting facility, this complex has proven to be one of the bloodiest arenas for tournament participants. Lovingly called the “Heavy Metal Grinder”, those who enter can expect nothing less than brutal seek and destroy action.

Voyage vers Oblévia, cinquième partie. Ancienne fonderie de Liandri, ce complexe s’est avéré être l’une des arènes les plus sanglantes pour les participants aux tournois. Affectueusement surnommé le “Heavy Metal Grinder”, les participants peuvent s’attendre à de l’action et des destructions brutales.

Demo scene

Installation

Put the files into

Local Drive:\Users\YourUsername\Documents\UnrealTournament\Saved\Paks\DownloadedPaks or
Local Drive:\UT4\UnrealTournament\UnrealTournament\Content\Paks

If this directory is not currently on your system, you can safely create it.

Details

Layout ; The fifth part of my Journey to Oblevia project is DM-Grinder.

Gameplay ; It’s like the original except that it is a more spacious. Technically, the level scale is 3 times the original. There are plenty of circular hallways, turns, and areas with several columns to hide behind.

Visuals ; For this level, I’m reusing DM-Future Mine assets which I think are the best assets in my library that fits the theme. The big challenge I had was to mesh the Flak and Link areas because they are build in a circular shape and I wanted to keep those shapes. There are no static meshes in my library that could do the job to keep the originals shapes. I had to assemble meshes to create the shapes and use lots of imagination to make the materials fits together. It wasn’t a simple task!

It would be easy to add more decorations like barrels, pipes and such everywhere. Therefore, since this is a remake, I’m staying true to the original and keeping it visually simple instead of being highly detailed. Note that all the walls and ceiling are made of carefully placed individual static meshes, it’s not a flat concrete material and the total number of these static meshes is around 4 950.

Like the original, the level feature the awesome music track “Fire Breath” by Necto Ulin coming from his Unreal Tournament 99 remixes album.

Note, for all my levels I use Temporal AA since it offers the best visuals.

How to get the file?

If you want to play this level, let me know by going to my About page, then you can email me. I will get back to you as soon as possible and provide you with a download link where all my levels and readme are. You can also go to my FB page and ask me privately 🙂

6 comments

  1. this is fantastic. loved the original but this takes it to another level. must of been a lot of work. level runs smooth. textures awesome. exceptional work here. will be another fav of mine. dont hide in the level, i will find you..lol

    Liked by 1 person

  2. Oblevia P5, a nice remake of Grinder UT99. It has the same classic feel, but with Steve-ish textures 🙂 Maybe it was not an easy task for you, but the result is a professional new remake. When playing it, it brings back the memories! Well done.

    Also the lighting had an upgrade. At first I thought the lighting and shadows of the original was good enough, but it is better like this.

    Liked by 1 person

  3. The final version looks amazing! Like a lot that atmosphere so respectful with the original. Awesome work Stevelois, like always.

    Liked by 1 person

  4. UT99 has always been my favorite game, but I was not a fan of Grinder back then and so did not play it. However, I have found that this iteration of the map is a lot of fun to play in UT4. A couple of contributing factors to this for me are the larger scaling that feels more appropriate for the map, and the bright primary color scheme created by the lights and the lava.

    In scaling it up, Steve has created some extremely tall spaces above the areas in which lava is underfoot. Details in these areas like the intricate structural trusswork, angled ceilings, and large vertical windows and skylights help with the proportions to give the map a monumental feel. Although there are no jump boots present, using the translocator here allows players to perch high up on the trusses and snipe at those below.

    I appreciate that Steve released multiple alpha and beta versions of the map, allowing players to give him feedback on power-up and armor placements. His inclusion of additional ammo packs over what was originally proposed also significantly improved the gameplay. As with all of his maps, there is just the right amount of health and shielding to keep players in good shape.

    Even though this is a remake, for me this map has basically been a new experience. I have had a blast on a level that I didn’t give much thought to playing in the original UT99, and it gets my highest recommendation!

    Liked by 1 person

  5. Steve

    This is not a map I played much in 99 but I have greatly enjoyed your rendition of it even more than the original. I am still getting a feel for the play on this map but it is quite fun and as always a feast for the eyes. I always look forward to your releases and they never disappoint. This is fast paced for a small number of players. I enjoy the tempo of your maps and design and this one is no exception. Thanks again for your efforts!

    Liked by 1 person

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