DM-A v A (BSP)

Players / 4 – 6
Released / 03-08-2025
Version / 1.1
Download / On demand only, read further below how to get the file
Checksum / f31be4301bdc9b20342cc67d2f79fc06

Story / Histoire

The story… well… who really cares? You maybe? Oh come on, be the best!

L’histoire… bon… qui s’en soucie réellement? Toi peut-être? Ah ben voyons, sois le meilleur!

Demo scene

Installation

Put the files into

Local Drive:\Users\YourUsername\Documents\UnrealTournament\Saved\Paks\DownloadedPaks or
Local Drive:\UT4\UnrealTournament\UnrealTournament\Content\Paks

If this directory is not currently on your system, you can safely create it.

Details

Layout ; I was heavily inspired by one of my favorite UT3 levels, DM-Tempered by DGUnreal. Of course, this level is far more simplistic due to its BSP nature.

Gameplay ; It’s a fun and simple little level. Regarding the ventilation duct from the Link Gun, the player must crouch to use it. It’s a shortcut that allows you to take by surprise the players who camp near the Shock. It’s not a “normal-sized” passage but designed to be “restricted”. I would have put a valuable item there but the bots are too stupid to crouch, which harms the gameplay, so I put an Enforcer there to have something to collect along the way.

Visuals ; To make a change from my usually highly detailed levels, I went for an old-school level design, meaning, without static meshes and built mostly from BSP brushes (Binary Space Partitioning). Check here for more info about BSP. For this, I used the textures from my previous UT3 level, DM-Valon. However, the textures are in 256 or 512 Bytes resolution, an extremely low quality by today’s standards. So, I upscaled them to 1K, 2K or 4K with powerful upscaling software. Given the raw look of the BSP rendering, I visually opted for sloping wall angles and wide bands of white and yellow to give it a little more style. Using various free online tools, I created the A v A logo. I also made a custom and simple Jump Pad to replace the ugly one included in the game.

The level feature a ambient audio track call ‘Outpost’ coming from UT3 and used in DM-Valon. There is no music track.

Note, for all my levels I use Temporal AA since it offers the best visuals.

How to get the file?

If you want to play this level, let me know by going to my About page, then you can email me. I will get back to you as soon as possible and provide you with a download link where all my levels and readme are. You can also go to my FB page and ask me privately 🙂

10 comments

  1. Nice to see a new ‘classic’ map again! This is a fun map to play, classic texture in beautiful yellow. Everything is spaced out well, nice jump pads (I like the sound). Enough health and armor. Good spot for the Amplifier, where you can frag the players aiming for it from all sides. I don’t think I’ll be using the narrow passage often though, the reward for using it is too low (no powerfull goodie, and small chance to find a camper)

    Liked by 1 person

  2. Hey Stevie, love your new level.

    I like the style of BSP brushes/ texturing, as well the jump pad sprites and the lighting. The layout has enough variation to keep game playing interesting.

    Thanks for sharing.

    Liked by 1 person

  3. Fast paced map design. The layout of all the weapons and resources is well thought out. This is a bright map. I have trouble be stealthy for Mic 🙂

    I always appreciate the effort that Steve puts into his maps and they are always so much fun to play. Thank you Steve for continuing to support us and give us such great maps to play!

    Liked by 1 person

  4. This map has an abundance of light and color to help keep it bright, which is great for playability. Ceiling openings in the center and both of the wings allow sunlight to cast playful shadows, and the smaller skylights down the long corridor add some nice effects when combined with the other interior light sources in the ceilings with their intricate glowing detailing. The textures and colors are well done, with the muted metal materials juxtaposing nicely with the bright yellow, and the eerie sound effects are offset by the lively colors.

    Play converges in the central area with the two power-ups, but retreating to the wings allows the player to get needed health and ammo, and then pick up shielding on the way back to the center. Happily, Steve was open to suggestions during the design development phase and added some health vials on top of some of the boxes and in other areas. Details like transparent floors above the sniper and shock rifles allow players to see if these items have spawned and also spy on campers in these areas. The damage amplifier is in a particularly precarious spot, as players waiting for it are vulnerable to incoming fire from the rocket launcher spawn location, as well as shock combos and sniper fire from below.

    Of special note is how the basically symmetrical layout has enough changes on each side to make the asymmetry work well to liven up the level. Players will need to change up their play style a bit depending on which side they find themselves on.

    Another beautifully designed map from Steve, one that suits a fast playing style. Here’s to hoping we see more like it in the future!

    Liked by 1 person

  5. Hi Steve, it‘s been a while since I knocked on your door but after a long vacation in Greece and some holidays, there‘s more time to play!

    I‘ve been playing this level for a couple of days now, and it‘s really a fun map to play.

    Not your usual detailed stuff but a as you‘ve said yourself a ‘simple‘ level.

    The colors & textures give this map a ‘classic‘ feel, the layout makes sure to have fast paced gameplay.

    I played this map with 6 bots, it never became very frenzy at all.

    Good layout of weapons and power ups as usual…

    I like the colors on the crates,it reminds me of the Dutch flag!

    Thanks again,

    I appreciate the time you spend on your level design.

    Jimbo

    Liked by 1 person

  6. wow. b4 i looked at the video now got the level and played it. love it. layout is fantastic. outstanding dm level. went through the ventilation duct using the slide then crouch to get out. like a quick get away when someone is chasing you. fun fun fun level..cheers

    Liked by 1 person

  7. This map looks really rad ! Watched the suspensful Youtube video.

    This is some GOAT level map making skills!

    Can’t wait to play this map !

    Liked by 1 person

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