Journey to Oblevia is my new project which consist of remaking some of my UT99 favorites levels for UT4 with current gen sounds and visuals. It might not be 100% remakes BUT will be very, very close.
All of UT99 levels are available since the beginning for UT4. Still, it’s mostly direct port from UT99 or re-meshed version in some case. Sadly, I don’t like the ports at all and don’t really like the re-meshed versions neither 😦 No offense to the authors, it’s not my intention. This is my personal taste, nothing more. I want to remake some of the levels too with my vision of the level. In the end, the more we have to play, the better 🙂
For this project, I decided to take inspiration from the originals UT99 levels (not the UT200x or UT3 remade versions), because it all start from there and recreate some of them while using a new ‘SciFi Props Pack‘ that I specially bought to make this new series of levels while using my favorite theme, science fiction. II also bought a ‘SciFi Populate Pack‘, coming from the same author. Those assets are for populating interiors, rooms, halls and more. In total, both pack cost me more than 100$. The best in that? You’ll be able to play those maps freely, lucky you.
It will be a journey to the ultimate confrontation that will take place in Oblivia. It’s really a personal project that I’m exited to do that I had in mind since some time now 😀 So, for now on, I won’t lose my time importing new assets in UT4 to create unique environment for each of my map.
The way I’m working :
I import the UT99 BSP into UT4 Editor with the adequate current scaling factor and then, I replace the BSP by static meshes. So, the scale in UT4 is the same as UT99 scale adjusted for UT4 recommended by Epic and mappers.
The parts :