DM-Sarr

Players: 6 – 10
Version: 1.0
Released: 12-03-2021
Download: UTCC, Readme
Checksum: fd8974cdf82429d46dbbb292ddd5b871

Story / Histoire

Once used for the storage of various crates, Sarr has become a place for experts in organized tournaments to practice.

Autrefois utilisé pour l’entreposage de caisses diverses, Sarr est devenu un lieu où les experts en tournois organisés peuvent s’exercer.

Installation

Put the files into :

Local Drive:\Users\YourUsername\Documents\UnrealTournament\Saved\Paks\DownloadedPaks or
Local Drive:\UT4\UnrealTournament\UnrealTournament\Content\Paks

If this directory is not currently on your system, you can safely create it.

Details

To start with, I’m very happy to have been able to build a complete level with the few static meshes included in the Spaceship interior environment set. At first, I thought I would just create a small room with these meshes and not a full level since this pack, while the meshes are visually awesome, is extremely limited in terms of the amount and variety of meshes.

Certainly, from sector to sector, things are similar but I still tried, to the best of my ability, to create an environment that does not seem too redundant but which nevertheless stands out with its own style, a mixed environment of new dirty sci-fi meshes and reused rock meshes (with material changes) and the varied but harmonious color palettes.

On the playability side, this level is fun. I categorize this level as an FFA (Free For all Arena). The placement of items may seem odd at first, however, everything has been thought of to balance the available weapons, armor and health as best as possible. The items are placed so as to respect the basic rules of risk vs reward.

NO, you can’t use the translocator to translocate in the mid field or other platforms in the center of the level, thinking you can collect the UDamage + 100 + 50 armor + hitscan ammo in few seconds. This would result in lazy camping players that would dominate the level all the time, ending in boring, dull, unfair gameplay. In short, move your ass 😉

The map feature the excellent custom music track Save me (TMX Remix) by TheMultiX PGDM. A really great UT remake that will get you in the mood to kick some butts!

Note, for all my maps I use Temporal AA since it offer the best visuals.

11 comments

  1. Such a nice place to make even more decal stay beauty!
    May I suggest some more scattered box’s to breakup longshots some, it’s looking like a sniper’s dream from some corners 😉

    Liked by 1 person

    1. THX bud 😀

      Yep, I plan to add more crates here and there later and possibly some pillars to break some LOS. But there will be areas that advantage hitscan weapon too, I think you will like that lol 😉

      Like

  2. Can’t wait to get home tonight to check it out 😁.
    From the screenies it looks great – more after testing it.

    Liked by 1 person

  3. I like the new map. I think it would generate more interest among DM pubbers if they could cross through the center of the map. Feels like untapped potential in the map layout.

    Liked by 1 person

    1. Cool 😀

      Nope, in the contrary, this would result in poor gameplay. You must play the map few times to get the feel of it and understand why this is there and why that isn’t doable for maintaining players movement.

      Like

  4. Nice map Steve! Again a pearl of a map in the collection! Played it yesterday. Still have a lot to exploit. Liked the open space in the middle, where you can aim at your opponents at the other side (sniper!). I tried to get in the middle with the translocator, but as I read here is not possible 😮

    Liked by 1 person

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