Players: 4 – 8
Version: 1.0
Released: 22-10-2021
Download: UTCC, Readme
Checksum: 19b9bff39157fc7a133ac68586ad3ce9

Story / Histoire

A team of explorers was left on this strange newly discovered planet to collect soil and water samples. Unfortunately, their first results were not interesting enough to continue the development of their studies, they abandoned this site to explore another more promising sector.

Une équipe d’explorateur fut laissée sur cette étrange planète nouvellement découverte afin de prélever des échantillons de terre et d’eau. Malheureusement, leurs premiers résultats ne furent pas assez intéressants pour poursuivre le développement de leurs études, ils ont délaissé ce site afin d’explorer un autre secteur plus prometteur.


Put the files into :

Local Drive:\Users\YourUsername\Documents\UnrealTournament\Saved\Paks\DownloadedPaks or
Local Drive:\UT4\UnrealTournament\UnrealTournament\Content\Paks

If this directory is not currently on your system, you can safely create it.


I like to challenge myself, so each time I start a new level, each level must use a different theme, lighting scheme, colors, music, sounds effects, etc. When I reuse some stuff, I change the materials properties so it doesn’t look or sound exactly the same.

It’s a small DM, up to 8 players. For this level, I use a combination of 4 different assets packs since they’re all awesome BUT very limited in term of use. Firstly, the Polar sci-fi facility pack for the interior (ceiling, floor, pipes and wall). Secondly, the ICVFX Production test pack for the exterior (sci-fi debris, cliff and rocks). Thirdly, the Elite Landscapes pack for the Skybox and finally, this awesome 350 sci-fi alpha decal pack to add interesting and unique sci-fi decals all over the place 😀

Therefore, there is a size issue… the packs use mostly 8K, 4K textures rez. For UT, I had to lower the quality A LOT of all textures to at least 2K to reduce the cooked file. Even then, the file was way to big (± 2 GB) 😦 So I had to cut more on quality again… reducing a massive bunch of textures to 1K rez. Even with all this compression, the file remain to big for my taste so I didn’t thought to share it at first. Still, I decided to releasing it anyway for the enjoyment of my offline playing friends 😉 I’m already loosing a noticeable visual quality overall, so I won’t cut more. I always do that size reduction process for all my levels and I honestly hate cutting down so much on visuals just to be able to share my level by uploading it on UTCC or any similar host with size limit. So be advise, while it still weight 703 MB now, this version offer the best mix of max compression without scarifying visual quality to much. If it was just for me, I would definitely stay with 8K or 4K rez, the level look even better!

As for gameplay, I made a custom Teleporter for this level by kitbashing, my first 🙂 It is located at the junction of the GL and RL and will teleport you to the Sniper platform. It bring some cool twist to gameplay. Note, everywhere there are double arrows on a vertical plate, you can slope dodge. You can also collect the UDamage by wall dodging on the rock. Standing just above GL entrance / exit, there is a plate on the rock, jump at it and dodge. You can also wall dodge at the Shock lift exit instead of moving around it when you’re coming from the Bio ramp and heading to the double medium health.

The map feature the music track Dominion by Marc Mahler. A great music track that will get you in mood!

Note, for all my maps I use Temporal AA since it offer the best visuals. I optimize the level the more I could and FPS are really high, so there is no reason to not active it 😉


  1. I do love all the environmental storytelling you are putting in your levels, all these details and awesome scenery but I’m gonna lie if i say i enjoy the gameplay on it.

    Liked by 1 person

  2. Hey Steve, just had a few rounds – I really like it! Just love the lighting and post process. The martian landscape really impressed me = )

    Still learning the layout, but enjoying so far. Thanks for all your efforts.

    Liked by 1 person

    1. THX buddy 😀

      In fact, the ground is made of plane static meshes with several small rocks with various scale. I use tessellation to get that “bumpy” look. Same for the water areas, some plane static meshes with material offset provide that depth effect 🙂

      Glad you like it!


  3. wow what a nice map! very fully enviromentalled and atmospheric. Congrats don’t stop making beauties like this .)
    BTW: Im very sad Epic has decided to close the forum including ut99/2k3-4 and ut3 sections. Keeping as archives. That sound they does not make any new ut in the future. Ok then, I hate fucknite

    Liked by 1 person

    1. Hello-lolo 😛

      THX for the compliment. I’m happy you like it and enjoy it 😀 I’m curious to know what do you think about my previous levels?

      I have nothing on the table right now. But time will tell.

      Yep, very sad that Epic as close the forums without warning the members. It seem like they let down everyone who have contribute to their success over time and focus only on always more income by selling UE.


      1. Do you think they are done with unreal series? I hope not… 😦
        im very interested what do you do with these maps, how can I get any notice for news maps or updates here in this site? Thanks in advance!

        Ps: you loled with my nick lolo and I loled because lolo is a typo of lol but hey Ill stay with this nick due to lol factor XD

        Liked by 1 person

        1. Hey 🙂

          Well, only Epic knows what Epic will do. As longs as the editor and game are working, content creator will be able to continue to create something.

          You can subscribe to my blog, so you’ll get a notification about new posts. Every time I release a new level or a newer version I make a post so you will always stay informed. You can also subscribe at UTCC about me so again, you’ll get all level update by being notified.

          LOL, why not 😀


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