Story / Histoire
There is no room for kindness, nor for pity or compassion in this place. Be the best fighter, be merciless, be cruel!!
Il n’y a pas de place pour la bonté, ni pour la pitié ou la compassion en ce lieu. Sois le meilleur combattant, sois sans merci, sois cruel!!
Put the files into :
Local Drive:\Users\YourUsername\Documents\UnrealTournament\Saved\Paks\DownloadedPaks or
If this directory is not currently on your system, you can safely create it.
I’m using completely new assets from the Modular SciFi Season 2 Starter Bundle. Again, I had to redo everything from scratch so I could use them in the UT4 Editor.
As for the layout, I inspire myself from one of my favorite UT2003 map called DM-1on1-Crash made by Paul Fahss. The map was part of Epic UT2003 bonus pack. And like DM-Chroma, DM-Chroma FPS and DM-Coda, it is a new map, not a remake.
I honestly found it very difficult to mesh this map. This has been my most difficult map to mesh for UT4 to date. Most of the meshes in this pack are designed to be used in a certain way and using them in another way doesn’t work at all 😦 So I was very limited in how to use these meshes. In addition, the scale of meshes, being part of the same group, such as the floor or ceiling for example, do not use the same scale. So using them side by side to create something that doesn’t seem too repetitive and to cover a fair amount of the floor and / or ceiling was very complicated. A plague to tell the truth! This pack includes 172 meshes in all but I could only use ± 5 for the walls, ± 5 for the floor and ceiling. All other meshes are props. I had to use a lot of imagination and creativity to build this map and that’s why it took me so long.
Not to mention the lighting which is extremely complex because of the materials. In order to achieve a pleasing visual, each time a small part of the scene was completed, the configuration of all the light actors had to be adjusted and several builds had to be performed to validate that everything was visually appealing. It was an extremely long and laborious process! If I am asked to start over, my answer is NO! In short, it was a very difficult challenge to create a complete level with this pack but I am very proud and satisfied with the final result 😀
For this map, I wanted to have a unique Jumpad with a sci-fi look. Since my knowledge of particles is extremely limited, it took me a long time to create the Jumpad. I’m lucky that there are several tutorials on the web available!
Note, for all my maps I use Temporal AA since it offer the best visuals.