DM-Coda

Players: 8 – 12
Version: 1.0
Released: 27-03-2020
Download: GoogleDrive, UTCC, Readme
Forums: Epic
Checksum: 71e2be82ccc91d022d8be63d5dbe8001

Story / Histoire

Somewhere in the Varuth Sea, Coda is a research station on the various substances that make up this strangest sea. In addition, Cardanium, a chemical element present in very large quantities in the Varuth Sea, provides an ultra powerful energy source which crystallizes when it is extracted from the liquid. The crystals are then melted and modeled into rods.

Quelque part dans la mer des Varuth, Coda est une station de recherches sur les diverses substances qui composent cette mer des plus étranges. En outre, le Cardanium, élément chimique présent en très grande quantité dans la mer des Varuth, procure une source d’énergie ultra puissante qui se cristallise lorsqu’il est extrait du liquide. Les cristaux sont par la suite fondus et modélisés en tiges.

Installation

Put the files into ‘…\UnrealTournament\UnrealTournament\Content’ directory. If this folder is not currently on your system, you can safely create it.

Details

Feeling nostalgic, I’ve look at some old UT99 stock maps and I found one that I truly enjoyed playing 20 years ago… remember DM-Codex? To be clear, it’s not a DM-Codex remake, I’m only look at the layout as a starting point. If you’re looking for a very good remake, check MoxNix DM-Codex remake.

I’m reusing the Modular SciFi Season 1 Starter Bundle for this map and I also add many, many new assets I didn’t use the last time in DM-Chroma. I also use another new set of rock meshes for the outside / scenery of the map which I’ve showed in this post.

In all, it’s a lot of textures, materials and static meshes. Release 1 was size wise, very big,  601 MB! After spending hours into various optimizations, I was able to drastically reduce the map size. The map file size is now small taking into account the enormous quantity of custom assets and is now 250 MB! A 58% size reduction 😀

Be warned that like DM-Chroma / DM-Chroma FPS, you’ll need a very fast GPU to truly enjoy the visuals of this map since all maps use the same complex lighting / materials. Take a look here for my main PC specs. Still, I did everything I could to optimize the map.

Note, for all my maps I use Temporal AA since it offer the best visuals.

4 comments

  1. Hey Steve,
    sorry for being absent for so long, but fu… corona keeps me all the days at work (a home for multiple handicapped, deaf and blind people). Just dl Coda and Chroma, will be back soon after giving them a try 😉

    Best regards,
    Detlef

    Liked by 1 person

  2. the screenshots look amazing!! now I just downloaded UT (so I have a vanilla version) what do I need to do (besides downloading it) to play your maps. ( I would love to test this one and play my old favourite CTF-infiltrate) thank you for your efforts making these maps!

    Liked by 1 person

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