DM-Chroma FPS

Players: 8 – 12
Version: 1.1
Released: 17-03-2020
Download: GoogleDrive, UTCC, Readme
Forums: Epic
Checksum: 81c7df7d340b3ec4ad435e8618f68e44

Story / Histoire

Chroma is a research station on the various gaseous elements of the different atmospheric layers. Chroma is located in the exosphere, which allows to obtain the most thorough research results.

Chroma est une station de recherches sur les divers éléments gazeux des différentes couches atmosphériques. Chroma est localisée dans l’exosphère, ce qui permet d’obtenir des résultats de recherches des plus approfondies.


Put the files into ‘…\UnrealTournament\UnrealTournament\Content’ directory. If this folder is not currently on your system, you can safely create it.


The only difference between DM-Chroma and DM-Chroma FPS is the lighting.

The reason why DM-Chroma look so crisp and clean is mainly because all light actors are set to Stationary instead of Static. Stationary lights will make your scene look much better than Static lights BUT require way more GPU power to handle which my main PC can handle with ease.

In the FPS version, all light actors are set to Static. It’s the fastest rendering. Therefore, for me, Static lighting combine with the materials particularly used in this map make the level look rather dull, sadly 😦 Still, you’ll get more FPS than the regular version 😀 I’m getting more then the double FPS playing on my laptop (Geforce GTX 965M) 🙂

Materials: 14
Material function: 0
Material instance: 241
Music: stock game track
Static meshes: 126
Textures: 281
VFX: 0


  1. I fooled around through the map. Very clear and smooth gameplay. Another treat to the eye. Love your work!


  2. An Exosphere research lab Existentially prove’n that Higher is Better!
    Thanks again for looking out for the lesser GPU blessed folks Steve! 😀


  3. I remember playing your Unreal Tournament 3 maps for the first time and those are some good memories, but even these days it is the same **** thing. Simple because of the fact, that Unreal Tournament 3 rocks.Because of this fact, you being a superior entity at creating marvelous looking maps/environments, the visual style you shape and accomplish in Unreal Engine 4 is simply mind-boggling. I gotta say, I truly like what I see and over the past years, when you released one of your maps for this Unreal Tournament prototype, I was excited and still am. Regarding this, I’m glad to see you are still creating maps for the Unreal franchise. It is wonderful to see people still having interest and joy by playing this immortal franchise. Nevertheless, looking at your maps, I have to admit they looks gorgeous and I can’t wait to play them. Each and every single one of them is a sight for sore eyes. It is obvious that all your Unreal Engine 4 maps harness and embody visual harmony and a terrific ambience. One thing is for sure, once I upgraded my PC, I’m gonna take a real closer look at your maps and you can quote me on that. Anyway, keep up the good work, because you rock!

    Liked by 1 person

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