Story / Histoire
Chroma is a research station on the various gaseous elements of the different atmospheric layers. Chroma is located in the exosphere, which allows to obtain the most thorough research results.
Chroma est une station de recherches sur les divers éléments gazeux des différentes couches atmosphériques. Chroma est localisée dans l’exosphère, ce qui permet d’obtenir des résultats de recherches des plus approfondies.
Put the files into ‘…\UnrealTournament\UnrealTournament\Content’ directory. If this folder is not currently on your system, you can safely create it.
The only difference between DM-Chroma and DM-Chroma FPS is the lighting.
The reason why DM-Chroma look so crisp and clean is mainly because all light actors are set to Stationary instead of Static. Stationary lights will make your scene look much better than Static lights BUT require way more GPU power to handle which my main PC can handle with ease.
In the FPS version, all light actors are set to Static. It’s the fastest rendering. Therefore, for me, Static lighting combine with the materials particularly used in this map make the level look rather dull, sadly 😦 Still, you’ll get more FPS than the regular version 😀 I’m getting more then the double FPS playing on my laptop (Geforce GTX 965M) 🙂
Material function: 0
Material instance: 241
Music: stock game track
Static meshes: 126