My maps

They’re classified from the newest to the oldest. Clicking on the map name will lead you to the map page.
You might wonder where I get inspiration? Inspiration come from my imagination, I have a lot 😀 It consist of putting together the scene I have in mind and adapt it for the game so gameplay fit’s well.
Static meshes (SM) for me are like Lego blocks, even the greatest SM pack can look bad, uninteresting, repetitive in a scene if all those SM aren’t well combined at the right scaling. Mapping is a form of art, putting all those SM together require artistic skills and some have those skills more than others, naturally. After come the other aspects of the scene like materials fine tuning, blocking volume, lighting adjustments, post-process tweaking, ambient audio, music, VFX, etc. which are as much important of putting the SM together to obtain a really good immersive experience.
The biggest challenge I have is to find the right SM pack that match the most what I have in mind. UT4 editor is so obsolete that most time I import SM in it, it’s a pain to make them work AND look good in this old editor. Time to time, I have to ask other mapper / modeler to fix some SM because the original isn’t working in the editor, no joke 😦
Mapping is a hobby. I map in my free time & I get absolutely nothing in return, except your gratitude when you post constructive and positive feedback 🙂 I map simply for the love of mapping, share my levels with everyone so that way, you can play something else than stock maps.

For showing your appreciation and support for sharing my works, ‘like’ this page and post your comments in the map page you played and add your ‘like’ to it 😉

Journey to Oblevia project

Part 1 WIP

DM-Sarr

DM-Qu0

DM-Cruel

DM-Valas

DM-Thaq

DM-Coda

DM-Chroma FPS

DM-Chroma

DM-Dakylian

DM-Elik

DM-Akar

DM-Aryth

DM-Aly

CTF-Infiltrate

DM-Delta

For my UT3 maps click here. Enjoy this video presentation of my UT3 maps 🙂

One comment

  1. Hi Stevelois, I just read your post on UT4 forums. I’ve been playing on the Loping Arena for a while, and more often lately. I played many of your maps (you should have seen me in the replays). Most of them I played only a few times. Your maps are really awesome! I consider them a true piece of art and belong to my top list of most appreciated maps. Also the background music is highly appreciated. It seems to melt with the map-experience, and I would miss it, if not there.

    I do look around and try to find all the possibilities the map offers, it is the high pace of the game that does not give you much time to look around. A rule in every match is: standing still for even a fraction of a second result in a headshot. Especially with Dutch around 🙄

    Earlier I’ve been playing a few of your maps (Elik and Coda) against bots and took a bit more time to look around. But in the heat of the game against real human players I am having a hard time not to get fragged. I wish I had more time to explore, but I play UT now only online because it is more fun to play, and I just don’t have more time at the moment. Still I have the feeling that every time I discover a new little thing, so I will slowly make more use of the possibilities. But I don’t think I can comment you on the improvements because I haven’t been playing the older versions very much. I am new to most maps on Loping server. There are so many that most maps I play only few times. And for myself I am also still learning how to make optimal use of maps. I am not a high-end player and am sure I miss out on a lot of things. I will try to play more attention next time I play your map and hopefully give significant feedback.

    It is not that when you don’t see comments in the messages that I don’t appreciate it. On top of that, during the game I speak to DutchSmoke via Mumble and I sometimes comment this way how I appreciate the map and the creativity of the mappers, I think Dutch can confirm this 😉 Of course you can’t hear that, and I should have posted that here 🙄

    Anyway, don’t think that all your time, effort and creativity is not appreciated, because it surely is. I can only speak for myself, but I am sure this counts for most players. In general I appreciate every mapper, and respect the work you all do. I look up to it, I wish I could do it.

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s