They’re classified from the newest to the oldest. Clicking on the map name will lead you to the map page.
You might wonder where I get inspiration? Inspiration come from my imagination, I have a lot 😀 It consist of putting together the scene I have in mind and adapt it for the game so gameplay fit’s well.
Assets are like Lego blocks, even the greatest assets pack can look bad, uninteresting, repetitive in a scene if all those aren’t well combined at the right scaling. Mapping is a form of art, putting all those assets together require artistic skills and some have those skills more than others, naturally. After come the other aspects like materials fine tuning, blocking volume, lighting adjustments, post-process tweaking, ambient audio, music, VFX, etc. which are as much important of putting the assets together to obtain a really good immersive experience.
The biggest challenge I have is to find the right assets pack that match the most what I have in mind. UT4 editor is so obsolete that most time I import assets in it, it’s a pain to make them work AND look good in this old editor. Time to time, I have to ask other mapper / modeler to fix some meshes because the original isn’t working in the editor, no joke 😦
For showing your appreciation and support for sharing my works, ‘like’ this page and post your comments in the map page you played and add your ‘like’ to it 😉
For my UT3 maps click here. Enjoy this video presentation of my UT3 maps 🙂