Story / Histoire
Once used for the storage of various crates, Sarr has become a place for experts in organized tournaments to practice.
Autrefois utilisé pour l’entreposage de caisses diverses, Sarr est devenu un lieu où les experts en tournois organisés peuvent s’exercer.
This video will show you useful tricks to take advantage :
Rocket Arena gameplay :
Put the files into :
Local Drive:\Users\YourUsername\Documents\UnrealTournament\Saved\Paks\DownloadedPaks or
If this directory is not currently on your system, you can safely create it.
To start with, I’m very happy to have been able to build a complete level with the few static meshes included in the Spaceship interior environment set. At first, I thought I would just create a small room with these meshes and not a full level since this pack, while the meshes are visually awesome, is extremely limited in terms of the amount and variety of meshes.
Certainly, from sector to sector, things are similar but I still tried, to the best of my ability, to create an environment that does not seem too redundant but which nevertheless stands out with its own style, a mixed environment of new dirty sci-fi meshes and reused rock meshes (with material changes) and the varied but harmonious color palettes.
On the playability side, this level is fun. I categorize this level as an FFA (Free For all Arena). The placement of items may seem odd at first, however, everything has been thought of to balance the available weapons, armor and health as best as possible. The items are placed so as to respect the basic rules of risk vs reward.
You can’t use the translocator to translocate in the mid field or other platforms in the center of the level, thinking you can collect the UDamage + 100 + 50 armor + hitscan ammo in few seconds. This would result in lazy camping players that would dominate the level all the time, ending in boring, dull, unfair gameplay. In short, move your ass 😉
Note, for all my levels I use Temporal AA since it offers the best visuals.