DM-Aly SE

Name: Aly Second Edition
Game type: DM
Version: 1.1
Players: 2 – 6
Requirements: UT3 + patch 2.1 + Titan Pack
Released: 20 / 02 / 10
Platforms: PC / PS3
Downloads: GoogleDrive, MediaFire

Story / Histoire

Long ago, the inhabitants of this quiet & serene place mysteriously disappeared ? The subsequent population reconstruct through the remaining architectures. However, this population also disappeared leaving no clue, no message, no trace ? Nobody has any answer, it suggests that all these people were kidnapped by a unknown higher power, Aliens perhaps ? Welcome to Aly …

Il y a très longtemps, les habitants de ce lieu tranquille & serein sont mystérieusement disparus ? La population subséquente a reconstruit au travers des architectures en place. Néanmoins, cette population à elle aussi disparue ne laissant aucun indice, aucun message, aucune trace ? Personne n’a de réponse, c’est à croire que toutes ces personnes ont été enlevées pas une force supérieure inconnue, par des Aliens peut-être ? Bienvenue à Aly…

Installation

Extract the archive into “My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps” directory. If this folder is not currently on your system, you can safely create it. The archive contains :

DM-Aly-SE.ini
DM-Aly-SE.txt
DM-Aly-SE.ut3
DM-Aly-SE_LOC_int.upk

Details

Aly is my third map. Since the 2 previous one took me months to build, I wanted to make a simple & nice atmospheric map with just a bit of deco. No complicated mesh work like Nano, just the minimum to make it look, sound & feel pleasing. I made the ‘NE’ (Night Edition) & the ‘NE FPS’ after the day version. I wasn’t satisfied with the first day release (1.0) but after working on the NE versions, I decided to rework on the day version & publish this SE by enhancing this & that. Since I was had it, I made drastic pickup changes to bring to the SE a completely new gameplay.

Features

– Many custom materials, custom flame / smoke emitters, custom meshes
– Custom music, the music track is from the album ‘The silent path’ by Robert Haig Coxon, edited by me

5 comments

  1. If the bots kick my a$$, then the pathing must be good. Actually, I owned them after the first match and kinda figured it out. The gameplay is crazy fast with lots of spinning around to watch your back, jumping and a sh*tload of z-axis. I really think the sniper rifle should be replaced with something else in this one. The music fits the map day or night. Definitely a cool outdoor map with falling leaves, waterfalls, pools (can see surface underneath), overgrown ruins, chirping birds, torches and surrounding mountainous islands. It also was lots of fun!

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  2. I am digging the updated version. I really like the torches as they give the map some more dynamic elements. The FPS are still good. Thanks for taking the time to improve an already nice map.

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  3. Well you should be proud, it’s a great level! 😀

    And cheers I still remember you helping me with my first map, so I should thank you for that!

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  4. Very nice improvements to one of my favorite custom DM maps. – Great work again Stevelois!!

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  5. And Steve, the torches are a definite improvement and I can surprisingly run this at 25-30 fps (very good for me)
    Great job improving Aly

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