UE4

The Speed of Light reveal by Epic, NVidia and Porsche

In a breakthrough demonstration at the SIGGRAPH conference, NVidia CEO Jensen Huang revealed The Speed of Light, a real-time cinematic experience utilizing NVidia Turing architecture, RTX technology and new Unreal Engine rendering advancements, featuring the Porsche 911 Speedster concept. The forward-looking technology unveiled onstage is the culmination of a joint development effort to unlock offline-quality ray-traced rendering in a game engine.

“The Porsche 911 Speedster concept is the first car to be visualized with interactive real-time ray tracing,” said Francois Antoine, director of HMI at Epic Games, and creative director and VFX supervisor on the project. “In concert with NVIDIA we’re accelerating the adoption of real-time ray tracing across many industries.”

All info here.

Unreal Engine 4.20 released !

Unreal Engine 4.20 delivers on our promises to give developers the scalable tools they need to succeed. Create a future-focused mobile game, explore the impact of Niagara, breathe life into compelling, believable digital humans, and take advantage of workflow optimizations on all platforms.

You can now build life-like digital characters and believable worlds with unparalleled realism. Take your visual effects to the next level with Unreal Engine’s new Niagara particle editor to add amazing detail to all aspects of your project. Use the new Digital Humans technology powering the “Meet Mike” and “Siren” demos to raise the bar on realism. With the new Cinematic Depth of Field, you can achieve cinema quality camera effects in real-time.

Unreal Engine empowers you to make things your way by giving you the tools to customize the creation process to your preferred style and workflow. With the new Editor Scripting and Automation Libraries, you can can create completely customized tools and workflows. Make the lives of designers and artists easier by adding new actions to apply to Actors or assets thanks to scripted extensions for Actor and Content Browser context menus.

Battle-tested mobile and console support means you can create once and play on any device to deliver experiences anywhere users want to enjoy them. Epic has rallied around the mobile release of Fortnite to optimize Unreal Engine for mobile game development. We have made tons of performance improvements including implementing both hardware and software occlusion queries to limit the amount of work the hardware needs to do. Proxy LOD is now production-ready and can further reduce the complexity of the geometry that needs to be rendered at any time.

In addition to all of the updates from Epic, this release includes 165 improvements submitted by the incredible community of Unreal Engine developers on GitHub!

For all the details, head over the official post here 😀

Unreal Engine 4.19 released !

Unreal Engine 4.19 enables you to step inside the creative process – the tools become almost transparent so you can spend more time creating. Improvements to rendering, physics, Landscape terrain, and many more systems mean you can build worlds that run than ever before. The quality of life for the developers using our tools is always top of mind, so we continue to look at areas we can improve to put the power into the developers’ hands.

Whether you are creating games, linear media, architectural visualizations, or product design tools, Unreal Engine 4.19 enables you to know exactly what the finished product will look like every step of the way. The new Live Link plugin seamlessly blends workflows between external content creation tools and Unreal Engine so you can see updates as you make changes to source content. And with the continued improvements to Sequencer, you can be the director with even more control of your scenes in real time.

When it comes to bringing the worlds in your imagination to life, the sky’s the limit. Create breathtaking vistas in large, open worlds thanks to Landscape rendering optimizations. With the new Dynamic Resolution feature that adjusts the resolution as needed to achieve desired frame rates, those worlds will run smoother than ever before on PlayStation 4 and Xbox One.

It wouldn’t be a complete release without a mountain of workflow and usability improvements, and Unreal Engine 4.19 does not disappoint in this respect. Working with Material layers and parameters is easier and more intuitive. Features for debugging Blueprints are more powerful with the ability to step over, step into, and step out. You can now save content folders as favorites. Animation tools have been improved with pinnable commands, ability to have multiple viewports, and lots more.

In addition to all of the updates from Epic, this release includes 128 improvements submitted by the incredible community of Unreal Engine developers on GitHub!

For all the details, head over the official post here 😀

Unreal Engine 4.18 released !

From desktop to mobile in virtual reality or augmented reality, Unreal Engine 4.18 gives us the tools to deliver the types of content users demand. With expanded and improved platform support, we can deliver content wherever users consume it. In their relentless pursuit of a more efficient and streamlined development process, they continue to make updates and improvements to all of the tools so that we can deliver content faster than ever before.

With new lighting features like Volumetric Lightmaps and multi-bounce indirect lighting from Skylights, our worlds can achieve a greater sense of realism and believability. we can even bring the real world into yours with the new Media Framework features that enable real-time compositing. Or, build our world on top of the real world for the ultimate in immersion using Apple’s ARKit and Google’s ARCore.

Unreal Engine 4.18 enables us to focus our time on the things that matter most. With the new global Find in Blueprints search functionality, we’ll never waste time looking for something in multiple Blueprints ever again. They have also added improved Clothing tools, a new Physics Asset Editor, and advanced Material Editor preview support along with a host of other quality of life improvements that significantly speed up the development process.

In addition to hundreds of updates from Epic, this release includes 98 improvements submitted by the community of Unreal Engine developers on GitHub!

For all the details, head over the official post here 😀

Unreal Engine 4.17 released !

Whether it is through games, linear media, or virtual reality, Unreal Engine 4.17 enables you to tell your own story. New tools, workflow enhancements, and performance optimizations make it easier than ever to develop and ship your project at the quality bar you expect and with the performance users demand. With new platform support and expanded feature sets, Unreal Engine delivers engaging experiences on any platform.

The new Composure compositing system and Image Plate plugin provide a powerful and flexible means of combining content rendered in realtime with live action footage. Numerous improvements to Sequencer continue to refine the workflow for creating cinematics and linear media.

Discover and load quests, heroes, or other game-specific content with the new Asset Management Framework. Query information about Assets at runtime in Blueprints using the Asset Registry’s new Blueprint accessors.

Develop games for Microsoft’s Xbox One X console as part of the platform improvements. Make your VR project a social experience using the new VR Spectator Screen support. On Android, we have improved several aspects on high end devices, and we continue the effort to reduce executable sizes even further.

This release includes 90 improvements submitted by the incredible community of Unreal Engine developers on GitHub!

For all the details, head over the official forum thread here 😀

Unreal Engine 4.15 released !

Unreal Engine 4.15 includes significant gains in overall stability, enhancements to developer workflows, and improvements to runtime performance resulting in greater efficiency during development and superior end user experiences after release.

Compile times for programmers are drastically reduced – by as much as 50%! Reloading content while Unreal Editor is running, Reroute nodes in Materials, a new Blendspace Editor, new mathematics Blueprint nodes, and more contribute to an even more streamlined development process in this release.

For those looking to squeeze out every drop of performance, Cooking Blueprints to C++ native code is no longer an experimental feature, the Texture Streaming system has gotten an overhaul, and Alternate Frame Rendering with NVIDIA SLI gives a boost on high end systems.

The Cinematics and Animation pipelines continue to strengthen with Animation blending now possible in Sequencer, linking Animation Curves to bones for culling in LODs, and modifying curves in Animation Blueprints with the Modify Curve node. Level Sequences can now be embedded in Actor Blueprints, and early support for Level Sequence Components is available for early adopters.

Developing for Nintendo Switch is available as experimental as part of the platform improvements. GPS data is now accessible on iOS and Android using the new Location Services. Also on iOS, streaming audio and remote notifications are fully supported. Monoscopic Far Field Rendering is an option for mobile VR platforms, HDR display output is available in an experimental state, and the ability to use Playstation VR Aim Controllers is also added.

This release includes 79 improvements submitted by the incredible community of Unreal Engine developers on GitHub!

For all the details, head over the official forum thread here 😀