UE4 stuff

500,000 visits reached!

500,000 visits reached!

Well, from September 2009 to today, Stevie’s corner has been visited by more than 500,000 visitors. It’s pretty cool, I have to say, to have reached half a million visits 😀

Honestly, however, given the very few comments or the sharing of an article or the mention “like” on an article by my readers, I seriously wonder what is the point of continuing to keep this site alive. But wait, I’m not saying that nobody is writing a comment or take action by sharing or liking an article. Indeed, from time to time, someone writes something or share an article on Facebook or click on ‘Like’ on an article. However, the proportion of these actions versus what is seen and downloaded from my site is completely disproportionate.

I address myself to my readers. If you write your thoughts more often in my articles, honestly, it would not make me feel like I am the only one on the planet on this site. Frankly, it is no use to me to pay annually for this site, share and publish articles if almost nobody show interest.

I’ll take an instant to thank those who took the time to take a minute to write on my blog : Achernar, [ADP] -Dirty, Barballs, Blitz, Chonglee, Cosmix, Darkn3ss , DARKSONNY, Diesalot, Firefly, foufounerose, Hydras, igorsanchez, Lord_PorkSword, mAlkAv!An, Maul, MoxNix, Nova, Odedge, Sp4der, Tipper. There are others but you’re the folks who have write the most at my site 🙂

Brief, I hope that from now on, I will be able to exchange more often with you, my dear readers.

Epic Games and Quixel join forces to empower creators

This is quite a biiiiiiiiiiiiig news for anyone who would like to use AAA assets but don’t have the money to afford them 😀

Like in my case, I map for fun and always like to use new assets in a new map. Therefore, since the UT4 editor is really old, it’s quite a pain & a long process to recreate everything from scratch in the editor since I simply can’t export / import them easily from UE4 Editor to UT4 Editor, specially the materials. And HQ materials are very complicated to recreate when starting from scratch 😦 Here is the original announce :

“Today we are thrilled to announce that Quixel, creator of the world’s largest photogrammetry asset library and bundled toolset, has joined the Epic Games family!

Founded in 2011 by Teddy Bergsman and Waqar Azim, Quixel is headquartered in Sweden, and over 100 employees across six countries worldwide are joining the Epic Games team. Quixel’s products include Megascans, an extensive library of 2D and 3D photogrammetry assets, supported by companion applications Bridge and Mixer

Around the world, leading game developers, filmmakers, and visualization specialists use Quixel Megascans assets to craft blockbuster games (Metro Exodus, Destiny 2, Battlefield V), animated entertainment (The Jungle Book, Black Panther, The Lion King, Pacific Rim: Uprising), and lifelike scenes through high-quality content and access to a vast array of tools. 

“Building photorealistic 3D content is an expensive endeavor in game development and film production. By coming together with Quixel to make Megascans free for all use in Unreal Engine, this level of artistry is now available to everyone from triple-A studios to indies,” said Epic Games Founder and CEO Tim Sweeney.

“Our mission at Quixel has always been to make the world more accessible for everyone through ultra-high resolution scanning. As part of Epic Games, we’re now able to accelerate this vision as we grow the Megascans library, speed up the development of Bridge and Mixer, and improve integrations with all major 3D software and renderers,” said Quixel Co-founder Teddy Bergsman.

As part of making the Quixel Megascans library of more than 10,000 assets free for all use with Unreal Engine, ten high-resolution packs have been shared today for free on the Unreal Engine Marketplace, as well as assets from the popular Iceland collection used in the “Rebirth” cinematic short. Additional asset packs will be made available for free on the Marketplace at a future date within the Unreal Engine 4.24 release timeframe.”