A major release with a major change list as long as my arm! 😀 From Epic :
“With the release of Unreal Engine 4.24, we continue our journey to help you build the most realistic worlds with tools that make you more productive than ever. Teams of any size should be able to create believable worlds and experiences that draw users in and keep them engaged. We have added numerous tools and improved workflows across the board to help you bring your vision to life.
The new nondestructive, layer-based Landscape workflows enable you to build more interesting and engaging outdoor environments where the terrain automatically adapts to other elements in the world. The Sky Atmosphere component generates a physically-accurate sky that can be updated dynamically depending on the time of day, and it can be viewed from the ground or from the air to create realistic-looking planetscapes. The new experimental strand-based hair and fur system brings characters to life with realistic, flowing hair. With Screen-Space Global Illumination, you can achieve natural light-filled spaces using fewer resources.
Datasmith is now available to all Unreal Engine users, bringing high-fidelity, whole-scene conversion to the masses! The new Visual Dataprep makes automating data preparation workflows more accessible so smaller, design-focused teams can benefit from them. The Live Universal Scene Description (USD) Stage Actor creates a direct link to the USD file on disk for faster iteration and better collaboration. Project creation workflow now includes a wizard-style workflow centered around the industry or type of project you are creating so you only see relevant settings and tools.”
For all the details, head over the official post here.