Unreal Engine 4.18 released !

From desktop to mobile in virtual reality or augmented reality, Unreal Engine 4.18 gives us the tools to deliver the types of content users demand. With expanded and improved platform support, we can deliver content wherever users consume it. In their relentless pursuit of a more efficient and streamlined development process, they continue to make updates and improvements to all of the tools so that we can deliver content faster than ever before.

With new lighting features like Volumetric Lightmaps and multi-bounce indirect lighting from Skylights, our worlds can achieve a greater sense of realism and believability. we can even bring the real world into yours with the new Media Framework features that enable real-time compositing. Or, build our world on top of the real world for the ultimate in immersion using Apple’s ARKit and Google’s ARCore.

Unreal Engine 4.18 enables us to focus our time on the things that matter most. With the new global Find in Blueprints search functionality, we’ll never waste time looking for something in multiple Blueprints ever again. They have also added improved Clothing tools, a new Physics Asset Editor, and advanced Material Editor preview support along with a host of other quality of life improvements that significantly speed up the development process.

In addition to hundreds of updates from Epic, this release includes 98 improvements submitted by the community of Unreal Engine developers on GitHub!

For all the details, head over the official post here 😀

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